A few weeks ago I tossed around the concept of Poke and Hang. The more I think about this, the more important it becomes as a fundamental audio concept, especially in mixing, and especially when working with compression and saturation.
This is the video I wish I had made a few weeks ago, when I first trotted out Poke and Hang, because the idea best makes sense in the context of a mix, and masking caused by all the different parts of a mix.
For this video, I’m using pink noise as a stand in for all of the other elements of the mix, and I’m processing a single acoustic guitar track with the Pawn Shop Comp. This lets you focus on hearing what the compressor is doing to the guitar in relation to the pink noise. I think it will make the concept clearer for you.
So, this post is just a video. Minimal jokes and snarkery this week.
Again, thanks for all the supportive email. You guys are great. And thank you for putting up with me as I figure out how to better present myself on video.